![]() ![]() The gameplay provides a wide range of resource production opportunities as on water, land and underground. ![]() The world in the game procedurally generated. Financing various areas of activity, new opportunities are opening, drawings, technology and tasks. Infrastructure is represented by plants, storage rooms, conveyor belts, pipelines, power plants and power lines. Some of the most important resources are forestry and water. To automate all the processes, you need to hire couriers or people working in mines.Įmployees will not only produce raw materials, but also process with its help crushers, furnaces, oil refineries and other equipment. Buses can be delivered by passengers, but for this you need to install all over the city of stop and station. For Voxel Tycoon on the PC, GameFAQs has game information and a community message board for game discussion. In addition to trucks and buses, with which you can carry loads for short distances. Delivering and producing materials, business expands and capital increases. Laying railways and connecting stations, you need to place terminals, bridges, tunnels and make a schedule. A dozen of trains and cars are provided to choose from, which can be combined in any sequence and without any restrictions. The game begins with the fact that the player can buy or rent railway equipment. The game presents a variety of vocal landscapes. Like I said, perversely satisfying industrial hellscape.Īs well as new features and optimisation, the game’s Steam Early Access will add things like multiplayer and tutorials, but if you buy it on itch.io now for $20, you’ll also get a Steam key once it releases onto the latter store.Voxel Tycoon - Strategy for Transportation, Delivery and Mining Materials and Resources. As well as micromanaging these supply chains, you’ll be able to mine for resources, create a bunch of different buildings to take advantage of said resources, and build up thriving cities. So far there is a whole bunch of train complexity to play around with, with locomotives from all kinds of historical eras that’ll act differently thanks to their weight and so on. “Providing you access to the game at the current stage gives us several development opportunities, like large-scale public testing, gathering community feedback, and improving gameplay further, before moving onto our full Early Access release.” “Don't get us wrong, however the game is largely stable and playable, it just requires a few content updates,” say the developers. Voxel Tycoon will be hitting Steam Early Access soon, but it has an even earlier access going on via itch.io right now. ![]() I think it helps that all the houses and water towers and traffic lights are very cute in their own right, so it doesn’t feel like you’re just destroying everything to build up great, soul-crushing industrial hell over the top of them. Take a look at the trailer, you'll see what I mean. At least, I assume that’s the thesis behind Voxel Tycoon, because I see all those tiny trees and cacti and the shining turquoise water and do feel as though it would be perversely satisfying to make a wonderfully efficient road grid over the top of it all. What you need when strip mining the landscape and turning it into a network of roads and railways and factory towns as far as the eye can see is for it to be set against a very beautiful backdrop showing exactly what kind of lovely nature you’re chewing through.
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